Prototype 0.4


A new, worthy to show update has arrived. Unfortunately, recently I had less time for the project, so the work slowed down. Despite everything, so many changes have taken place that I decided to record a new movie because the previous one is very outdated.


Changes:

I've changed, among other things, the map generator, which already allows creating hills and bumps in the field. These four types of terrain are of course only the beginning. I'll soon be rewriting the whole system to Lua scripts so that you can modify the generator's parameters more easily. I will then also add sliders in the main menu so that you can express them with values.

I've introduced simple AI, which is still in production. He randomly chooses a place for his headquarters and creates basic buildings around it, and his workers steal our raw materials from the map.

I also added basic sounds and music to introduce a better atmosphere. Unfortunately, I still lack the resources to make the game more graphical, so for now the look hasn't changed that much. In the near future, I will try to change it and add more content, including new buildings.

The user interface has also been completely expanded. Now the windows can be moved, resized, and turned off. You can also write in a makeshift terminal, which will soon get support to call the Lua function during the game. This will make it easier to debug the game and allow you to introduce simple cheats.

I've changed the main menu, which currently uses our GUI. Some of the functions and buttons are not active yet, because the whole look is still in the design phase and the layout will change. But in the background, I added a simple parallax effect, which moves the background layers at the right speed to add a three-dimensional impression.

I also don't count the errors that I detected and fixed. The game already works much more stable and efficient.


Current work:

At the moment I'm still working on AI and trying to expand it with new behaviors. I would like the opponent to be able to create an army soon, which he will then send in groups to our village. This is one of the goals that I have to fulfill in order to share the demo.

I'm also working on a combat system, so the possibility of attacking enemy units and buildings will be introduced soon.


Closest plans:

As I wrote before, I will rewrite the terrain generator to Lua scripts so that the whole system can be easily modified. I will then add an advanced panel to the main menu with the option to modify the generator parameters to influence what kind of terrain will be created. Of course, ready-made terrain templates such as continents or deserts will be still available.

Another important issue is the appearance of the whole game. Therefore, I would like to find new textures and sounds that will improve this aspect in the near future. It is possible that I will also look for graphics that will create things I can't find.

I also plan to optimize the road search system because I would like to see cities with a high density in the future.

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